Logo
Logo

Squadron 42 delayed to 2027 to avoid GTA 6 media dominance

Cloud Imperium Games (CIG) has pushed the release of Squadron 42—the single-player campaign sold separately from the MMO Star Citizen—from Q4 2026 to the second quarter of 2027. In a letter to backers, studio founder Chris Roberts cited calendar positioning and media saturation surrounding Grand Theft Auto VI as the primary reasons for the shift, rather than the game’s state of development.

Squadron 42 delayed to 2027 to avoid GTA 6 media dominance
Squadron 42 delayed to 2027 to avoid GTA 6 media dominance.

Release window strategy and GTA 6 impact

Roberts stated that he refuses to release Squadron 42 during the “attention grinder” of GTA 6, which is set to launch on November 19, 2026. Although GTA 6 is not launching on PC in November, CIG determined that press coverage and content creator focus would be entirely consumed by Rockstar’s title.

After evaluating early 2027—a window featuring major releases including Fable, Tomb Raider, God of War Laufey, Metro 2039, and Lords of the Fallen 2—CIG chose the second quarter of 2027 as the optimal launch period.

Development history and internal delays

Originally announced in 2014 with a target release of 2015, Squadron 42 has undergone numerous timeline revisions. Alongside technical hurdles, Roberts admitted that internal resource reassignments significantly delayed the campaign:

  • Resource Redirection: Following CitizenCon 2023, a large portion of the gameplay engineering team spent 2024 transferring features developed for Squadron 42 over to Star Citizen, pulling staff away from the single-player project.
  • October Playtest: On October 9 and 10, CIG will open the game to a select group of original backers and long-time community content creators. During this session, the studio promises to officially announce a specific release date.

CIG player metrics and studio data

In response to community criticisms regarding development focus and engine performance, Roberts disclosed internal metrics regarding CIG’s player base and studio staffing:

Metric / CategoryReported Figure / Detail
2026 Peak Concurrent Players35,890
H1 Daily Average PlayersUp 7%
Monthly Active PlayersUp 11%
Tech Team Staffing146 personnel (including 106 engineers)
Additional Studio Staffing611 personnel across four studios
Resource Allocation~50% split between Star Citizen and Squadron 42
Star Engine StatusCryEngine updates ceased in Oct 2015; entity system, renderer, physics, audio, and networking have since been rewritten

Funding and budget comparisons

To contextualize the project’s scale and costs, Roberts referenced Companies House filings indicating that Rockstar Games Ltd spent over $2 billion on UK personnel and offices between 2019 and late 2025. By comparison, CIG surpassed $1 billion in total crowdfunding early this year across its 13-year development history.

Categories:

Most recent

Modders Get GTA V running natively on original Nintendo Switch via leaked source code

Modders Get GTA V running natively on original Nintendo Switch via leaked source code

Modding group Paralympics Productions has successfully ported Grand Theft Auto V to run natively on the original Nintendo Switch hardware using a homebrew build derived from the game's leaked 2023 source code.

The Witcher 3 Remastered described as 2.0 overhaul by CD Projekt RED ahead of September 29 launch

The Witcher 3 Remastered described as 2.0 overhaul by CD Projekt RED ahead of September 29 launch

CD Projekt RED has revealed that The Witcher 3 Remastered, launching on September 29, is being developed as a major "2.0 revision" rather than a simple visual update, specifically targeting core gameplay adjustments.

Final Fantasy Resonance releases free demo with up to 5 hours of content ahead of launch

Final Fantasy Resonance releases free demo with up to 5 hours of content ahead of launch

Square Enix has released a free playable demo for Final Fantasy Resonance, its upcoming HD-2D RPG. Announced during Sony's State of Play on September 3 alongside a new gameplay trailer, the demo is available on PlayStation 5, Nintendo Switch 2, Nintendo Switch, Xbox Series X|S, and PC (Steam and Xbox on PC).

Ghost of Yotei: Complete Edition brings back Jin Sakai in ‘Most Wanted’ Roguelike survival mode

Ghost of Yotei: Complete Edition brings back Jin Sakai in ‘Most Wanted’ Roguelike survival mode

Sucker Punch has officially announced Ghost of Yotei: Complete Edition, launching October 1 on PlayStation 5 alongside the Echoes of Sekigahara story expansion and the new Most Wanted solo roguelike mode.

Sony hosts new PlayStation State of Play broadcast

Sony hosts new PlayStation State of Play broadcast

Sony is holding another State of Play event on Thursday (3) to present updates on upcoming major games heading to the PlayStation 5.

Moon Studios delays No Rest for the Wicked 1.0 launch to 2027

Moon Studios delays No Rest for the Wicked 1.0 launch to 2027

Moon Studios has announced that the 1.0 full release of No Rest for the Wicked has been postponed from its original October date to 2027. Currently available in Early Access via Steam, early access players will receive a founder's pack as a consolation prize.