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Former Bethesda designer claims Starfield 2 unlikely due to execution flaws and mixed reception

Kurt Kuhlmann, former Lead Systems Designer for Starfield, believes a direct sequel to the space RPG is unlikely to happen, stating that the game did not achieve enough success to justify a Starfield 2.

Former Bethesda designer claims Starfield 2 unlikely due to execution flaws and mixed reception
Former Bethesda designer claims Starfield 2 unlikely due to execution flaws and mixed reception.

Launch metrics vs. fan reception

  • Player Count & Reception: Starfield accumulated at least 15 million players since launch, reached 1 million concurrent players at its debut, and holds a Metacritic score in the 80s range.
  • Fan Disappointment: Despite these numbers, much of Bethesda’s loyal audience views the title as a disappointment, contrasting with the far warmer receptions of Skyrim and Fallout 4.
  • Designer’s Assessment: Kuhlmann, who left Bethesda near the game’s release, stated he would be “very surprised” if a sequel was announced, noting the title fell short of what it could have been.

The outpost system and dev incoherencies

  • Disconnected Mechanics: Kuhlmann pointed to the outpost system as an example of internal design flaws, stating that while it works as an isolated system, it fails to connect to the rest of the game.
  • Comparison to Fallout 4: Fallout 4‘s settlement system suffered integration issues with its story and quests, causing developers to set it aside. Kuhlmann questioned why Starfield‘s outposts remained in the game without narrative integration despite requiring a massive volume of work, noting the choice to keep it was not his decision.

Todd Howard’s vision and lessons for ‘The Elder Scrolls 6’

  • Unfulfilled Ambition: Game director Todd Howard wanted to build a project like Starfield for decades. Kuhlmann stated the final game failed to match Howard’s ideal vision, offering cool individual moments within a package that lacks total coherence.
  • Overambitious Scope: Kuhlmann previously maintained that Bethesda should not have made Starfield because the project was too ambitious for a developer of its size to properly execute.
  • Future Impact: The former designer hopes Bethesda will incorporate the hard-learned lessons from Starfield‘s development into The Elder Scrolls 6.

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