Logo
Logo

Bloodborne Remake was nearly developed by Bluepoint Games, reports reveal

New details from industry insiders suggest that a PlayStation 5 remake of the FromSoftware classic was in active discussion before Sony shifted its focus.

For years, Bloodborne fans have pleaded for a 60 FPS patch or a full-scale remake. According to a recent deep-dive report, those fans weren’t just dreaming, a Bloodborne Remake was reportedly on the table at Bluepoint Games, the studio behind the acclaimed Demon’s Souls (2020) and Shadow of the Colossus (2018).

The project that almost was

The report indicates that following the success of Demon’s Souls as a PS5 launch title, Sony Interactive Entertainment (SIE) began internal talks to give Bloodborne the same “prestige” treatment. Bluepoint Games allegedly conducted technical feasibility tests on the original 2015 code to see how it would translate to their proprietary engine.

However, the project never moved into full production. Sources cite two primary reasons for the stall:

  1. FromSoftware’s Involvement: Unlike Demon’s Souls, which FromSoftware was comfortable letting another studio handle, the Japanese developer reportedly wanted a more hands-on role in any Bloodborne return, a difficult task given their immense workload on Elden Ring and its subsequent expansions.
  2. Original Content Focus: Bluepoint Games expressed a strong desire to move away from being labeled a “remake studio” and instead focus on developing their own original intellectual property, which Sony ultimately approved.

The “60 FPS” technical hurdle

A recurring point in the report is the technical complexity of the original game. Bloodborne’s engine ties many of its animations and physics directly to its 30 FPS frame rate. A simple patch isn’t enough; it requires a deep reconstruction of the game’s logic. This explains why Sony has been hesitant to release a “Pro” patch, as it would require significant engineering resources that were diverted to other titles.

What lies ahead?

While the Bluepoint remake is currently “on ice,” the report isn’t entirely bleak. The massive commercial success of Elden Ring has shown Sony the undeniable value of the “Soulsborne” genre. While a remake isn’t currently in active development for the 2026 calendar year, the IP remains one of PlayStation’s most valuable assets.

Categories:

Most recent

Paramount Pictures to produce live-action Cyberpunk 2077 movie led by Lorenzo di Bonaventura

Paramount Pictures to produce live-action Cyberpunk 2077 movie led by Lorenzo di Bonaventura

Paramount Pictures is adapting CD Projekt Red's sci-fi franchise Cyberpunk 2077 into a live-action feature film, with Transformers producer Lorenzo di Bonaventura attached to produce. While no official release date has been set, the adaptation marks a major expansion for the gaming property following international media reports and executive confirmation.

Arc System Works unveils Phoenix Cyclops as first DLC character for MARVEL Tōkon: Fighting Souls

Arc System Works unveils Phoenix Cyclops as first DLC character for MARVEL Tōkon: Fighting Souls

Arc System Works has revealed the gameplay trailer for Phoenix Cyclops, the first Year 1 DLC character arriving in MARVEL Tōkon: Fighting Souls on November 2. Voiced by Ray Chase, this version of Scott Summers combines traditional optic blasts with Phoenix Force abilities, offering a distinct visual and mechanical take on the mutant leader.

Xbox claims return to growth following free fall period under major reset

Xbox claims return to growth following free fall period under major reset

Microsoft's gaming division has begun showing initial signs of recovery after entering a "free fall," Xbox CEO Asha Sharma told employees during an internal meeting. Sharma stated that the ongoing major organizational reset is starting to yield positive results, following extensive operational restructuring and strategic realignments across the brand.

Ubisoft shelves immediate Watch Dogs plans, though Legion Director’s Cut rumored for 2027

Ubisoft shelves immediate Watch Dogs plans, though Legion Director’s Cut rumored for 2027

Ubisoft CEO Yves Guillemot confirmed during an early October investor meeting that the company currently has no immediate plans for a new Watch Dogs title, keeping the franchise out of its "creative houses" for now. However, an unconfirmed report from Insider Gaming suggests the publisher may be working on a "Director's Cut" of 2020's Watch Dogs Legion targeted for early 2027.

Xbox continues development on dedicated Cloud Gaming Controller, disproving cancellation reports

Xbox continues development on dedicated Cloud Gaming Controller, disproving cancellation reports

Microsoft is actively developing a new controller capable of connecting directly to televisions and monitors for Xbox Cloud Gaming access, refuting reports that the device had been canceled. Despite a broader shift under leadership to get "back to basics," Xbox continues to explore cloud hardware solutions to expand its user base during a period of rising hardware prices.

Take-Two signs new long-term Xbox publishing agreement covering GTA 6 and future hardware

Take-Two signs new long-term Xbox publishing agreement covering GTA 6 and future hardware

Take-Two Interactive has signed a new long-term publishing agreement with Xbox covering all current and future Xbox devices, according to a U.S. Securities and Exchange Commission (SEC) filing. Effective retroactively to September 17, 2026, the contract replaces all prior agreements with Microsoft and governs future releases from Rockstar Games and 2K.